Every penalty is two decisions: where to put it, and how hard to hit it. Take the kicks, make the saves, and climb six divisions.
Six zones, one tap. The power bar decides height as well as pace — a soft strike simply cannot go high.
No ads between matches · No energy bars · Nothing to buy
You do not just take penalties. Every other kick you are the one in goal, reading someone else's run-up.
Tap the goal to pick your corner. Left, middle or right — and from the fourth division up, high or low as well.
Tap again to stop the power bar. Power is height: only a firm strike lifts the ball under the bar, and too much sends it wide of the post.
Now you are in goal. The run-up leans towards the corner they picked — but a good striker will sell you a dummy.
You start at the bottom against five rivals. Finish first and you go up — and the keeper waiting for you gets harder to beat.
A real table underneath it all — points, wins, draws, losses, and five rivals who play each other whether you are watching or not.
Built to be played in short bursts and still be somewhere when you come back.
Name your club, pick your kit, and work up from the sixth division to the first. Progress saves itself.
One shootout against any class of keeper, with nothing riding on it and no season attached.
Drill only the kicking or only the saving, endlessly. No score, no rounds, just repetitions.
A guided first match explains each idea the moment it matters, and How to Play stays open forever.
Including Arabic and Hebrew with a properly mirrored layout, and full CJK support.
No account, no network code, no analytics. The game collects nothing at all.
Penalties: Football League is finishing up for release.
Questions or ideas — karachevpavel@icloud.com